

Many item drops are useless, but a large number of them are quite powerful, and in turn useful for running stages faster so you can cut down on grinding time.

While the Black Orb does help out against the next-to-last boss, the final boss ( Death) is unaffected by your sub-weapons, rendering the Black Orb useless against him. This would be really awesome, except that at this point you have already pretty much finished the game. In Castlevania: Lament of Innocence, defeating the Forgotten One gives you the Black Orb, which provides you with a new set of sub-weapon options.It's basically just ripe fodder for some fart jokes (Unless you find a certain "well-hidden" item which renders you immune to his lightning, allowing a patient player to beat him with ease much earlier). Of course, none of them could challenge you by this point, not even Dracula himself, who isn't hurt by your poisonous gas anyway. In Castlevania: Symphony of the Night defeating Galamoth, the hardest boss, gives you two Life Max Ups and a Heart Max Up, and the ability for your Mist form to harm enemies.A New Game+ is an attempt at getting around this, by letting you carry your new stuff into a new game where it'd actually be useful. It may turn out to be Purposely Overpowered (essentially the game designers hanging a lampshade on this trope). As an odd side effect, it will often work out that the more difficult an optional boss is, the less useful its reward will be, and vice versa. This is also often the fate of the Infinity +1 Sword (and making weaker weapons Infinity -1 Swords). The classic example is any reward you receive when you defeat the hidden, optional boss that's by far the toughest enemy in the game.

It's only for bragging rights because you've already conquered the toughest of obstacles, or have already exhausted all of the game's content, making the reward mostly or wholly redundant by this point. Such a reward is typically found by defeating the most powerful monster, beating the hardest level, clearing the hardest difficulty, earning a perfect score on every level, or achieving 100% Completion. Generally, in order to have earned the reward, you had to have proven you didn't need it in the first place. The Bragging Rights Reward is a powerful gameplay reward you can only obtain past the point where you can actually make use of it, making it Awesome, but Impractical.
